After nearly 4 years a new version is available and no, I wasn't lazy. Or come up with a name of their own.ġ2/27/19: BGBlitz 2.9.0 is available. It has nothing to do with BGBlitz but is a Steam port of the software from fyzz Ltd. By the way: I was made aware, that on Steam is a software called "Backgammon Blitz". Many thanks to Adrian Posner, Arnold Asrelsky, Bob Todd, Cem, Chris Link, Chris Yep, Christoph Schwarz, Dan Assouline, Daniel Simon, Daniil Shupikov, Denis-George Constantin, Gordon Moore, Gray McGill, Hans-Jürgen Schaeffer, Harald Schoener, Harry Gordon, Herbert Jeske, Hugh Bartlett, Ian Dunstan, Jim Borror, John Bradshaw, John Dodson, Klemens Reismann, Lonnie Guzzino, Markus Goemmel, Markus Steinhilber, Martin Soellinger, Masanori Ichikawa, Matthew Sprouls, Nicolas Bial, Norbert Raab, Radu-Dan Sabau, Ralph Landkammer-Keppert, Reinhard Loescher, Robert Goodfleisch, Rogério Almeida, Stefan Buechner, Takis Bitsios, Thomas Wiens, Wolfgang Kilian and to all of the people who have provided error reports, making suggestions or helping in any other way to improve BGBlitz. about 50 bugs are fixed, 10 were serious ones.more random number generators, Ian Dunstans PR2 MET-table added, Esperanto as a new language, some more look & feels, a version for the RasperryPI 4 (just ask), in total more than 40 features and about a dozen usability improvements.a new feature, the "All Score Map" as a first attempt (feedback appreciated) where the cube decision is shown for all scores.the default match database contains now more than 300 matches of well known players, historic matches but also very recent ones as the UBC 2021 final.the notation of all moves uses now the most widespread format.added the Romanian variant Tables which differs by having no backgammons and no cube.the running PR so far is displayed in the tooltip of the Real-Time-Tutor.in the analyser you can configure the thresholds and select levels to skip with the next error button (so you see only the serious ones).a new elegant Theme "Felt and Leather Green 4K/Retina" for large displays was contributed by Markus Steinhilber.I believe the new algorithm plays weaker in a more human way and the level of strength are carefully adjusted, about 3 PR difference between each level. I was never really satisfied with the weaker levels. More AI: I changed the move selection in the weaker levels.In total a measurable improvement in the benchmarks (about 0.3 PR in sum) the AI: the cube play was improved, fixed an error that led occasionally to weaker moves, improved heuristics, asymmetric cube live values in money play. It took two years for a 0.0.2 change? Well about 20,000 additional lines of code were added, that takes some time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |